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Maya: considering Hard edges when baking vertices AO

Air0ne
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Air0ne null
Hi there,

I'm using Maya 2015 and I'm trying to figure out how to bake my AO through my vertices using my hard edges as a "cut" to split the vertex color propagation. I'm sure I did it before but I'm confused as I'm not able to reproduce the process :(

In the example below, it's the same model. The left have been done 2 days ago and the baking was fine. But when I try now with the right one, the result is completely different :(

Capture_zps8db5cfcd.jpg

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