I've got a chain with a bunch of links that I need to UV. Ideally I'd like to UV one link and then copy to the rest. Unfortunately I've got a different vertex order on each link so it looks like the transfer attributes tool isn't going to work for me.
In the mean time I'll probably just copy and paste my UVed link given it'll be quicker than fiddling about for ages, but it seems like there should be a smart way to do this. One which I probably should remember.
Replies
Preferably you create one link, UV-map it and then create copies.
Transfer attributes can just copy UV data between meshes
If things are identical you can transfer via the topology also it helps if you delete history first like most problems in Maya.
I always had a lot of issues transferring different UVs between identical meshes. You are lucky I guess.
Making a chain with instanced links is easy too with a script known as Duplicate Along Curve. You can find it on Creative Crash.