Hey guys, I'm currently working on a stair set for a level. And I modelled the low poly version in maya, imported into zbrush and sculpted it. And when I move on to xNormal somehow I get weird jagged edges on my normal map. I've played with the settings but I wasn't able to figure out what I did wrong. Can you guys please…
My workflow is usually: - Rough low poly mesh to "mass out" the model (no detail, but no optimisation or thought towards mesh flow or deformation). - High poly model, meshsmoothed. I usually do mechanical parts purely in Max and organic pieces in Zbrush, but you can do this step any way you want. - Low poly mesh (I usually…
Im trying to put a dart into the side of an object (and have creased its edges). However, when I subdivide I get pinching (Im assuming because Ive got that try there). would somebody be able to show how i should create this kind of feature? many thanks Nick
Hi, I've been modeling this low poly badger, but I'm not really too happy with it yet. I was hoping for something I could possibly rig and animate a little, but I think I need some help with edge flow and loops and all that wonderful stuff. I would greatly appreciate any and all feedback and constructive criticism, if you…
I've been searching for a video of one guy, that as far as I remembered, his life goal was to make programming easier or something. He shows an example of animating a butterfly while the movie is still playing. It was on Flash, I guess. Does anyone remember this video? I've been searching a lot for it, but with no success.…
I think tranformers got the worst film award etc because of the brutal raping they did to the transformers. The fans had certain expectations and well they felt they got kicked in the balls with both movies. While there were worse movies in 2009 than transformers 2, it was boring and it sucked and it appears it pissed off…
Hey all, I'm searching some good references to explain and show some junior modelers what makes a beautiful mesh for rigging. I find some, but I feel like about 15 to 20 is not really enough to cover it all ; Don't hesitate to post what you like, this could be a lot of help for others as well...! I have to say that it…
When the cage is turned on in edit poly, it will be visible when you have a TS modifier and show end result toggle on. I don't want that. It's distracting because it will show you both the smoothed and base mesh at the same time, albeit in different colors. I prefer to turn it off and use show end result toggle to switch…
Hello, So making a low poly character for a medieval game and having trouble with unwrapping it. Actually I'm unsure of even were I start. I have been following this tutorial http://img228.imageshack.us/i/lowpolycharacter.jpg/ but I've not textured often and when they show how to texture they don't go into much detail. So…
Hello. as mentioned in the title, I have tow questions about low poly modelling. 1) How dose animated textures actually works ? I'm talking about this characters that can blink or open there mouth with textures. how do I set-up it (maya or max) what should I know about that ? here an example : and the other one : is there…