Hey all,
I'm searching some good references to explain and show some junior modelers what makes a beautiful mesh for rigging. I find some, but I feel like about 15 to 20 is not really enough to cover it all ;
Don't hesitate to post what you like, this could be a lot of help for others as well...!
I have to say that it would be for game engine, so really really low on polygons, and maybe (maybe) triangles would be fine, what do you think ?
Cheers
Replies
http://www.3dfiggins.com/writeups/paintingWeights/#density
musashidan, I need to be very low on polygon for VR, we can't be high-poly at all !
Quickest way to cleanup funky geo is to delete and replace. As you get more experience you won't be making it much, so don't worry about it, just fix quick and keep moving.