Hey guys,
I'm currently working on a stair set for a level. And I modelled the low poly version in maya, imported into zbrush and sculpted it. And when I move on to xNormal somehow I get weird jagged edges on my normal map. I've played with the settings but I wasn't able to figure out what I did wrong.
Can you guys please help me on this one.
I'm fairly new to xNormal, followed some tutorial but they were all a little different from what I am trying here now.
Here is an overview:
The sculpted version is a bit diffrent from the low poly version because I sculpted every single brick, because I forgot that I built this stair from 8 bricks. So I have diffrent sculpts for the same UV, thats why it's a little diffrent.
I hope you guys can help me out, thanks for you time! :thumbup:
Replies
Also you have the top of each stair riser too close to the bottom of the next riser, which is causing Xnormal to catch a little of the neighboring stair when it bakes. To solve this, either create a custom cage mesh, or create an exploded version your models so they aren't so close together during the bake.
Eric Chadwick's was most useful!
Problem has been solved, thanks again guys!