Hello, I'm asking this question because basically I couldn't found a difference between material with and without an AO map. I hook up a pure black color and still nothing. Then I start to search why, info. from 2014 but probably still valid:…
Material study done in Substance Designer, completely procedural, a muddy puddle fresh out of rain Cobblestone floor. The final output is from marmoset Toolbag! I hope you guys also like it, let me know your thoughts on it. The material along with exported textures at 4k can be grabbed from my Artstation store here:…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…
So is there a way to have a translucent material cast a dynamic shadow? I've checked the box for "Cast Lit Translucency Shadow as Masked" in the material, but it doesn't seem to make any difference. If anyone knows how to do this please let me know. Thanks! ************** Edit Ok so I figured out why it wasn't casting a…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Even without editing the UVs you could push the texture quality a lot further I think. You could downscale the texture to 512 with nearest neighbor (sometimes called Point filtering), then add some more highlights and details. The materials you have right now could be a lot sharper and more representative. It's worth it to…
Hey guys, so I've been having some weird issues working in CE3 today. I just started to bring in some basic terrain textures to get some stand-in textures on the terrain. I have been adjusting some of the values in my terrain materials and then all of the sudden it does the following to all of my objects: I notice that it…
Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…
Hey everyone. I'm new to creating materials and game art in general. Also, it's turned out that it's my first thread on Polycount, so I glad to join. A few weeks ago, I started studying material creation in Substance Designer, and I decided to try out Quixel Mixer for elevating my hard skills. I finished my first public…
Hey Polycount, I'm currently having a lot of trouble getting my landscape material to render correctly in UDK. I have attached a screenshot of the white/black artifacts that appear when I try to paint onto any layer other than 'Grass.' I am not sure if this is a hardware issue with my Radeon HD 7950 or a material…