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Translucent Material with Dynamic Shadow??

So is there a way to have a translucent material cast a dynamic shadow?

I've checked the box for "Cast Lit Translucency Shadow as Masked" in the material, but it doesn't seem to make any difference.

If anyone knows how to do this please let me know.

Thanks!

************** Edit

Ok so I figured out why it wasn't casting a shadow, still not entirely sure WHY it's doing this, but in any case.

The shadow will appear, BUT if the object is set as "Hidden" at the beginning of the level then it will NOT appear when you "Unhide" via Kismet.

The way I worked around this was to use a Matinee with a Scalar Material Parameter and do an "On Level Loaded" and plug that into the matinee to turn off or "Hide" the object without using "Hide"

Perhaps this is a bug, but in any case this solution should work for you if you run into the same issue.
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