Hey Polycount,
I'm currently having a lot of trouble getting my landscape material to render correctly in UDK. I have attached a screenshot of the white/black artifacts that appear when I try to paint onto any layer other than 'Grass.'
I am not sure if this is a hardware issue with my Radeon HD 7950 or a material compilation error - although I suspect it is the latter.
In any case, I am sure that I will eventually find a way to resolve the issue. What concerns me more is the texture sampler limit. The material currently has 53 vertex shader instructions and 11/12 texture samplers, and I believe this may relate to the rendering issue.
Has anyone else experienced this issue and is there a convenient hack for getting around the texture sampler limit? Any enlightenment would be vastly appreciated.
Cheers. :thumbup:
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