Hey there,
I am following
this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part.
The instruction states to:
[...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine.
[...] Connect the output of the layer you want on the bottom to the "Base" input of the layer you want in the middle.
[...] Connect the output of the layer you want in the middle to the "Base" input of the layer you want on top.
[...] Connect the output of the layer you want on top to the "Base Color" input on the material node.
[...] Connect the outputs of the textures to the associated "Layer" input on the landscape layer weight nodes.
I've done exactly that but my material remains desperately black. Below is my network, what am I doing wrong here?
Replies