I'm playing with the demo of max7, and am evaluating whether the UV relax function is usable for us. It looks like the function is relaxing the verts only in UV space, and disregarding the XYZ positions... so I can't get a decent result with it. Relax before and after. It should be pushing the green UV edge outwards, to…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
I use zbrush's warp mode and a premade tiling plane to create square tiling, sculpted textures (this method https://www.youtube.com/watch?v=e04k4Cz8UBo). However, I've run into a problem when trying to use the same workflow for non-square textures, say 512x2048 for tree bark. I know I can up the warp mode from 2 to 4 to…
Ok here is Emo part 2. There was a good article in Game Developer about 3 years ago about rigging with helper bones that are 50% between two bones in a chain(like linked off one and IKed? to the other with a 50 percent between each) You link like inner vertices to this to help reduce folding. Does anyone know what I am…
Working in Maya LT 2018 (no wrap deformer, no Node editor) I've got a game character that must switch outfits and heads. Rather than have a separate mesh for each head attached to a body, I thought I might save some memory by rigging the "floating" head so match the body without a break in the seam. The only way that I…
Hi guys! I've been working on this project for quite a while now, and find myself somewhat stuck. I'm relatively new to the business, so perhaps the veterans can give me worthwhile advice! This is a graduation work for my college, Digital arts & entertainment. I've used a vector displacement map to create the shape and…
In this thread I will be posting my R2-D2 project as I work on it. Critiques are welcome. This asset would be for a PC/Console game. It also would be a major character, seen a lot and up close, perhaps as a companion in a 1st person game. The Lowpoly Mesh Ive used the Ubervert Count script to get vertex and other info:…
Hey guys I'm glad I found this amazing site. The Inspiration and hard work I see keeps me going. I am striving to be a concept artist and 2d/3d character artist and feedback is greatly appreciated. From start to finish this is where I am currently at in my conceptart sketchbook. I show some of my process of how I work on…
I have this model: https://prnt.sc/gsgs2s I hit "TposeMesh" and pose my model using some brushes and Tranpose tools: https://prnt.sc/gsgrns Then I go back I press "Tpose > SubT" and I got this: https://prnt.sc/gsgr0x This isn't always happening. This problem also occurs Tposing the mesh and then exporting(with groups…
Hey guys, I really need some help this time :poly122: . In 3ds max modeling there was always a problem for me that I've never found a solution for. Basically, I have trouble with positioning objects on or editing surfaces that aren't planar or they are conformed to other surfaces, like a body. For example, I'm trying to…