Can anyone here explain Squirrely Jones's method of baking fur to diffuse? You can see what I'm talking about here. Scroll down to his bottom images. I've setup my fur and I understand the whole RTT panel. So don't need explanation for this. I've just never tried baking in fur. Or maybe its a different method? Cheers,…
Can you bake a mental ray shader to a texture? Basically I want to create a really fancy MR shader, then throw some ambient GI lighting in and bake out texture map from this to use as a diffuse pass on some low poly stuff... Anyone know of a tut, or how to do something like this? I'll take an answer in either maya or max...
todays spam: I'm trying to render some lighting to diffuse, using mental ray with an image based lighting setup. just plonked an image into IBL, turned on global illumination and final gather, thats about it. it renders nice but the transfer maps render comes out black. if I stick a light in the scene the transfer maps…
Hello people I v been working on a cartoonish tree for a project. I v followed this tutorial http://i.imgur.com/laoaSFM.jpg but I don't understand the last part : What do I do of my EXR lightmap files once its colorized? Do I use it as a diffuse? Or can I import it back to unity has a lightmap? I d like to emulate the…
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene? e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations) sorry if i havent explained it well…
Hey all, This is going to end up being a pretty lengthy thread. I'm going to show you WIPs as I work on it until I get my final version. Project Goal: Make a character around 10k triangles with a normal, diffuse, and spec map and put him in the Unreal engine. Right now he's at 25k triangles because I'm building his mesh…
I keep running into this strange shading issue: I'm not sure why this occurs since I've imported the mesh with smooth edges from Maya. Also, whenever I zoom out i get a white outline around the texture, even though the masking texture directly overlaps my diffuse texture (its actually contracted by a couple pixels to…
I liked Batman Arkham Asylum a lot, and thought it'd be a good idea to create another of the rogues and aspire to that standard of quality. This is my version of Black Mask, loosely based on the concept by Carlos D'Anda. Currently he's at 16,884 tris, with 2K diffuse, normal and specular maps. Rendered in the updated…
Hey guys, Been working on this character during my free time, thought I could use some feedback from you 3D gurus out there. Always open to constructive criticism to improve my ability as a 3D artist. My aim was to go for a cartoony viking with exaggerated proportions. So far got the normal map on the base mesh and did…
Hello, I've been lurking forum for a month, now I decided it's time to make stuff instead of reading. Currently working on my first model, machete. I use MTG card as a reference. Spent two days modelling (I'm not skilled with 3d). I plan to make textures (diffuse, specular and normal map) and low poly, and then import to…