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Dirty Tex

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polycounter lvl 14
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Isaiah Sherman polycounter lvl 14
Hey all,

This is going to end up being a pretty lengthy thread. I'm going to show you WIPs as I work on it until I get my final version.


Project Goal: Make a character around 10k triangles with a normal, diffuse, and spec map and put him in the Unreal engine.

Right now he's at 25k triangles because I'm building his mesh for Zbrush.

Critiques are always welcome :)

dirtyTexWIP01.jpg

dirtyTexSilhouettes.jpg

gun.jpg

dirtyTexBootsWIP.jpg

gun02.jpg



dirtyTexHeadWIP01.jpg

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