Other than more practice of course, something I am constantly doing. I am aiming to adopt a more stylized style for my characters. What I have here was an improvement to what I have made many months ago, but I still have a great feeling that they are still greatly insufficient. These characters are fully rigged game assets…
Hello I would like to share with you our new offer of 3D Animation. Take a look on our reel: https://youtu.be/RrGZQcspm3I We can do: - Character and creature animatio, as also machines and vehicles- Rigging - Basic setup in game engine - Animation in game engine We also do 2D animation, VFX and Cinematics. RTpro colleted…
For the last couple hours i've been trying to figure out why my GPU is not working with Designers Iray renderer.There's not even an option for it! My CPU will run at 100% while my GPU sits in idle, it doesn't even show up in options: While for others it looks more like: I appreciate any advice and for reference my GPU is…
Hey guy's, hope you all are doing well this time. Due this situation i'm open to work as Freelancer, i know i might not be the best artist in the world, but i'm willing to keep learning to improve myself and believe me, i'll do my 500% to bring you a excellent work if you hire me. c: Thanks for the opportunity in advance.…
Hello I was wondering, i have heard that prime lenses (=fixed focal lenght= you cannot "zoom" - for example just 50mm) have superior visual quality in comparison to "zoom lenses" (lenses that have variable focal length, for example from 18mm to 55mm) and probably even more superior visual quality of the final photos in…
Greetings everyone! :) Just released a few days ago my "Lasers with shadows" asset. What is that? Well, its a lasers with ability to cast shadows from geometry and masked materials, so foliage like grass, tree leaves, so called "alpha geometry" like chainlink fences - will also cast a shadows. Realtime shadows - are not…
Here's a weapon I've been working on. If you've played Marathon/Halo games you're probably familiar with the sort of weapon I'm going after. Material wise, I'm going after for a bit of a damaged/aged look but I think I might have overdone it in some ways, and underdone it in others. More decals? Thoughts? (Polycount…
Hello, I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I…
Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Hi there y'all!I guess this kind of posts have been talked over and over, andsorry for that, but here I go again: So I've been working as 3D Artist now for almost 3 years now (including an internship), although the work experience has been in a couple indie-ish small studios. You know, like where you do lots of different…