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Maya Viewport 2.0 | Light Rig

I hope this is the right section for this post. I wanted to share my light rig with you guys. Unreal and Blender Has gone quite crazy recently, though some of us are still stuck with the maya viewport... Its more about flexibilty, speed and being cross platform without the need to transfer data inbetween packages. I am also working on a Quixel to Maya Hardware 2.0 | Importer and Shader but that's gonna be for a seprate thread, as this forum was a great source for shaderFx especially. 8-) 
You can find the project on my artstation portfolio:
<img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/8g/bfmd6xyi1mkr.jpg" title="Image: https://us.v-cdn.net/5021068/uploads/editor/8g/bfmd6xyi1mkr.jpg"><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/xq/0y34skyjio3j.jpg" title="Image: https://us.v-cdn.net/5021068/uploads/editor/xq/0y34skyjio3j.jpg"><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/w1/rrs4schmfvhn.jpg" title="Image: https://us.v-cdn.net/5021068/uploads/editor/w1/rrs4schmfvhn.jpg">
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