http://i.imgur.com/9YU34ai.jpg Hi all! This is my submission to the PC-CSGO competition! I hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=693012330 I started with this base general design. http://imgur.com/aJmvcYG And then I refined it to a more refined basic layout. http://imgur.com/A54WUVf Sadly,…
Hello Folks! I want to build an 3d environment portfolio. I am aiming to gain skills by using 3ds Max and UDK for this environment. My choice for the environment its an Abandoned Quarry, my aim is to make rocks and columns of cut marble, and left open with the years to be stained by the soil and years. I am mainly going to…
Hey everyone! So I recently completely re-made my website for my portfolio, as I thought the old layout was too cluttered and not easy enough to navigate. I tried to keep everything simple and organized this time, and hopefully it looks a bit more professional. I would love to hear how I should improve the site itself, and…
Hello PolyCounters , We are small indie studio ( Taitale Studio ) working on our upcoming MMO RTS game Novus Aeterno ...The beta game will be released and featured on PAX PRIME this month so I thought it would be cool to share some of the work I did on this game .. This Level is entirely done by me .. starting from the…
Hey everyone, I modelled a dragon in maya, but when I started to cut the seems for the UV, I noticed that there where already some seems. But the problem was that i wasn't able to sew the seems, so I imported the model as a fbx into blender for sewing the seems. After that I imported the dragon back to maya and everything…
model Hey fellow polycounters! Few days ago some of us had a short discussion in another polycount thread about the limitations of photogrammetry. Sometimes you just can't take enough pictures of some areas of your target model because you cannot reach them (like a tree canopy). I decided to give it a try and make a…
Well finally i´ve been screwed over at my workplace and we´re switching from Mudbox to zBrush. Eventho i´m more or less the only guy who sculpts extensively and mainly does chars, i have to use a tool i dislike, dont feel comfortable working with and generally find it pain in the arse to work with, despite it being…
I'm working sniper which will be my first real 3d model for my portfolio or maybe a game in the future but this is kind of new to me because i have never made a complex 3d model like a gun before.I am looking for some advice on a few things, but especially UV Layout and texturing because this by far the most complex thing…
Well, at this point I thought I'd go ahead and post some progress shots of the gears level I'm trying to put together. Overall things may be about 1/3 done depending on how you look at it since I find myself going back and forth between the scripting and object placement. I've managed to discover most of the basic AI…
So I'm trying to use that super useful baking technique that Johny wrote the article for on Gamasutra. Heres the link: http://www.gamasutra.com/features/20061019/kojesta_01.shtml Well, its fairly simple, and I have followed the directions to the word but when I bake my channel 2, instead of seeing the portion of the map…