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3d modeling help/advice needed

Oliverr
polycounter lvl 8
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Oliverr polycounter lvl 8
I'm working sniper which will be my first real 3d model for my portfolio or maybe a game in the future but this is kind of new to me because i have never made a complex 3d model like a gun before.I am looking for some advice on a few things, but especially UV Layout and texturing because this by far the most complex thing I have tried to texture. I have looked around the internet for a while and cannot find a good video to help me, any help will be greatly appreciated :) .

My Model: https://gyazo.com/283bddd91934deefcd56e471915e9bcb

Other stuff i was wondering:
-should i have all the movable parts as separate objects (magazine, bolt, etc.) in blender for animation or as one mesh?

-if i want to do a cartoon-ish style texture (kinda like Borderlands), do i need photoshop and a drawing pad thing?

-is my model to low poly?

Thank you for the help :)

Replies

  • kanga
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    kanga quad damage
    You can have separate parts but you should explode those out for baking. You can bake parts separately but its quicker to separate them in a way it will be easy to put back together and do the bake in one hit per map.

    I dunno, I reckon a hipoly model/ lowpoly cage with uvs/ export using xnormal exporter with projection cage/ xnormal bake/ quixel with settings for the engine you will use, is the quickest way to get the best looking result.
  • PyrZern
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    PyrZern polycounter lvl 12
    Hardsurface stuff moves, but doesn't bend. So, separated pieces for movable pieces.
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