I'm working sniper which will be my first real 3d model for my portfolio or maybe a game in the future but this is kind of new to me because i have never made a complex 3d model like a gun before.I am looking for some advice on a few things, but especially UV Layout and texturing because this by far the most complex thing I have tried to texture. I have looked around the internet for a while and cannot find a good video to help me, any help will be greatly appreciated
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My Model:
https://gyazo.com/283bddd91934deefcd56e471915e9bcb
Other stuff i was wondering:
-should i have all the movable parts as separate objects (magazine, bolt, etc.) in blender for animation or as one mesh?
-if i want to do a cartoon-ish style texture (kinda like Borderlands), do i need photoshop and a drawing pad thing?
-is my model to low poly?
Thank you for the help
Replies
I dunno, I reckon a hipoly model/ lowpoly cage with uvs/ export using xnormal exporter with projection cage/ xnormal bake/ quixel with settings for the engine you will use, is the quickest way to get the best looking result.