Update: I've modelled the fog lights and put together most of the UV for the car. Some additional improvements here and there like reducing the poly count of those little marker lights like Chadwick suggested and small improvements to the front bumper.
Hello, I am looking for a 2D artist to create some printable game mats for my card game I am developing. I need 4 unique playable card mats, in printable quality, 8.5"x11" in size. Each mat will have a unique character, one of the 4 playable races for my game, taking part in a epic battle. Below are some examples of play…
Hi everyone! We are just developing a small Vive VR demo application that let's a user interactively explore a complex engine. The poly count of the engine's CAD model, even with low import settings in our CAD importer, goes into the millions. Unity running on our highend workstation + TitanX graphics card can handle that…
I've always tried to quadrify caps as best I can and tend to stick to side counts that can make all quad caps, but that was never even introduced as a method in the thread you link to Stradigos. Sure it's all triangulated at runtime but I don't see many disadvantages to the "all/near all quads" method. Anyone care to…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hi guys how do you render hair cards in UE5.2? I having some problem with shadows. You can see the different result with different settings . i also changed virtual shadow map to shadow map but it change shadows poorly... The only option more accurate is active Nanite on hair mesh with Virtual shadow map but the opacity…
The graphic card doesn't change anything, because it's just a plugin for Photoshop. So you could use any card you want and be able to install and use it. The same goes for PhysX, it's not a Nvidia-only thing, you can easily download and use it with ATI cards (as i do). CryEngine has no problems with most systems, so there…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
Scrounge up some money and buy a ultimate gaming PC! I did that for roughly 600 Euros, you can probably get away with less by not buying that expensive a graphics cards (I got a GF6800 when they were new, I just like how much mileage you can get out of an expensive card, no need to adjust to new cards for a few years).…