Hi guys ! Here is a personal project done with a coworker in our free time. My teammate (Damien Brisson) did the plane with 3ds max and substance Painter. I did the lighting and the general composition. All the level assets, exept for the plane, comes from the Unreal Kite demo. It's full dynamic lighting powered by Unreal…
I know there are a few people on the forums that are working on MMO games and I was hoping to glean some information from you guys. I have always worked on console games and now I am in a position to potentially get involved with a MMO. I know things vary everywhere you go but I'd like to know about peoples experiences;…
Hello, 16bit Streethawk is a short animation project I created in my spare time in just over 3 months. Its really combining two things from the past that I liked - the Streethawk tv show and the look of videogames on 16bit systems such as the Amiga. So hopefully you get a nostalgia hit from watching it. Modelled and…
Hello! I've mostly done lighting for mobile in Unity, and even then it wasn't anything complex. I used ambient lights, light maps, or unlit baked in diffuse. Never made anything for console or used Unity for something with complex lighting. I normally just make props, so stepping in to the world of advanced environment…
Hey guys, just wanted to share my latest work for renderpeople. I have created ready rigged scans of humans for game or film.They are entirely rigged and include features like a ready to use control rig, retopologized geometry, sub-surface-scattering and hair planes. We want to simplyfy the use of rigged people for your…
I'm having a strange issue with some modular wall pieces that are curved and I can't for the life of me get these hard normal edges to soften out in Maya. I've tried to harden, soften, reverse the edges, manually set the edge normal angle and nothing will remove these seams. If I combine the modular pieces and merge the…
Hey guys one of my tasks for my current project is to create background mountains. Similar to this https://www.unrealengine.com/marketplace/background-mountains What is the best way to approach the actual models themselves. I intend to use World Machine to buy the mountains and try to retopologize in Maya using its tools.…
Hi, I'm currently developing a map system with its biomes. this is the type of map I can generate right now, its based on a seed and runs fairly well in android, totally "semi ramdon". Im trying to develop a survival game. Scale of the player in relation of the map Im not a very skilled artist: thats one of my tries of…
Ladies and gents, I have neither the time in my life nor the desire to be a rigger or animator. Given this, what do you all think would be the "best practice" for taking a character model out of its "T-pose" and putting it (from fingers etc. on up) in other more interesting and portfolio-worthy poses? I'm not afraid of…
Hello everybody. i need some help. i got some axes for axe that are in the making, but for some reason the bone system from the FBX files for max2014 are misbehaving. instead of staying bound to the weapon bone, it attaches to the waist. Could someone with the proper tools help me with some working files? from what i…