Ladies and gents,
I have neither the time in my life nor the desire to be a rigger or animator. Given this, what do you all think would be the "best practice" for taking a character model out of its "T-pose" and putting it (from fingers etc. on up) in other more interesting and portfolio-worthy poses?
I'm not afraid of getting my feet wet messing around with biped or bone systems but I don't want to spend a million years digging around in the niggling intricacies of it all unless absolutely necessary.
respect,
pf
Replies
-I take care with joint placement as that can have a big impact on how natural a character looks posed
-I don't make any controls (just rotate the joints) except in certain circumstances where simple leg ik's can help posing (don't forget to keyframe the ik's too)