LATEST: Hey all. Ever since I got the art of Darksiders 2 I've been in love with the weapon design. I've already made a few Darksider 2 inspired weapons last year and after doing lots of hard surface sci fi stuff and not using Zbrush I decided to jump back in. So this is the Jungle Jewel, a very powerful and sacred scythe.…
Hey. So I've been playing around with texture blending in max, and I've been having a few problems. Is it possible to blend more than 2 different textures in max? Here is what I am doing: - Use a Blend Material instead - Define Material 1 and 2 - assign "vertex color" to Mask with cannel x - add "verex Paint" modifier set…
Hey guys, I am a college student and I was assigned to enter this contest. I created the Juggernaut's helmet using Lightwave. Links to works in progress below: https://lord-macaroni.deviantart.com/art/3D-Model-in-progress-742335737 https://lord-macaroni.deviantart.com/art/3d-Model-progress-2-742335754…
Did some boring models as an attempt to learn how to bake normals and ao, made them as if they were supposed to be props laying in some corners of one fps game. So i im not sure about the resolution of some pieces, uv layout and edge quality, suggestion of what could/should be change or improved would be appreciated. The…
Hello friends! Who shall cross a stylus in a digital battle?! Rules 1.Every Friday is a deadline for a battle, at the end of each friday Master creates a pool on reddit 2.Master is a person who won previous ArDoBat (for the first time it will be me) 3.Voting continues for 2 days(weekend), at the end of sunday Master must…
Looking for a Real Flow Fluid FX Animator with experience creating liquid effects for commercials, broadcast TV and/or feature films. Must have at least 2 years of experience in film creating fluid FX using Real Flow as well as good proficiency in either Lightwave or Maya. Candidates must be local to or within a reasonable…
Hello! My name is Vuk (eng. Wolf) and I am a concept artist. I am always looking for a modeler to help me bring my concepts to life! On this thread I am going to post some of my concepts and anyone interested that has some XP in making dota 2 workshop models + textures is welcome to send me a pm or post on this thread…
Ok seriously as much as I enjoy playing WOW, I seriously hate the idea of a well known brand in the game industry, mildly ripping off one's concept completely in front of public and claiming as their own. :poly118: [ame=" https://www.youtube.com/watch?v=nyeZ8khSEC0"]World of Warcraft: Mists of Pandaria Preview Trailer -…
http://postimg.org/image/e6v5khhbf/ Hi guys, would you guys let me know if I've blocked that sword out correctly and that if i could proceed to sculpting in zBrush? P.S. just started learning these 3 days back. For now, i would like to only lean towards making of dota 2 items. What type of sculpting/modelling techniques…
I got an update on the trim , i am working on texel density 2k for 2 meters which is in maya supposed to be 10.24 px/unite but i came across another problem , my understanding is the better way to do trim is to finish the model first to measure accurately its texel density across the uv area which is what i did but the…