Hello!
My name is Vuk (eng. Wolf) and I am a concept artist. I am always looking for a modeler to help me bring my concepts to life! On this thread I am going to post some of my concepts and anyone interested that has some XP in making dota 2 workshop models + textures is welcome to send me a pm or post on this thread about the concept and if interested we can make something for dota 2 workshop!
TY for your time.
Welfey
Replies
The idea is obvious. With this I would add some particles, animations, custom icons.
Firstly, love the Daedalus concept, though the handle could do with being a tad larger.
As for the other one, its very busy. If that were to get made so much of the detail would become noise. Its not a bad idea, but it could do with some work. As for the hero... probably Doom would be the best wielder. Or Abaddon.
I like your second sword~ with that colourwise, i think it would be good for WK maybe~ and as above suggestion; yes it does look a bit busy BUT i believe that you can refine it easily.
when you look at that sword in small scale, you can see what shows up and whats not, clean the "not so clear" details out, and make the "clear" details bigger? or change the colour into something even more visible? then it will be all good i think
As I said it was my first ever concept. It's first xp with tablet and it was a bit strange. I started with a silhouette that i randomly made and I couldn't stop with details! I will try to make it a bit more clear, but I just love to take time and enjoy the time spent on making it. And the first sword I hate that handle.. Need to fix it asap
Ty for advice!
New handle might work? Any ideas?
Have a look at the proportions of this cutlass as an example. The handle is roughly a quarter of the sword's total length, as opposed to yours which is about a seventh.