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Looking for normal map and ao critiques

interpolator
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Udjani interpolator
Did some boring models as an attempt to learn how to bake normals and ao, made them as if they were supposed to be props laying in some corners of one fps game. So i im not sure about the resolution of some pieces, uv layout and edge quality, suggestion of what could/should be change or improved would be appreciated.

The first 2 are 1k texture, and the 3rd is 2k.

 modelmodelmodel

+2 of them on my sketchfab, but they are pretty much the same thing. 


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