Hi there, Im looking for talented 3D Artists to work with us on a RTS genre game developed using the Unreal Engine. We have close to 300 models to create ranging from small rocks and shrubs to full buildings. You would work with the concept artist, lead artist and project manager and lead writer to bring fantastic 3D…
Just for your info (because I didn't know why it was in maintenance mode all the time), the Unreal Forum was hacked and Epic disabled the forums because of it, while they are investigating. Some people just suck. :angry: https://www.unrealengine.com/news/information-regarding-recent-forum-compromise
There's no setting to speed up how Unreal imports assets aside from updating your CPU - this isn't a fault of Bridge, this is simply how Unreal imports assets.
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
I always loved the Skinshade 4 MatCap from Zbrush, especially for stylized/anime characters. I don't know, but it really fits well with the anime characters and it really makes them stand out. Here's my attempt to get it looking like SkinShade 4 in Unreal using my old Cammy model as an example. Please let me know if I was…
Is there a way to get a (near) 2 point perspective in native unreal? I've already found the fantastic perspective plugin which solves this issue. But the project needs to be accessed by someone who does not have said plugin.