I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
Hello Polycount! Me and my friend formed a small game company: ODDROK about a month ago, here is our first game: POWER HOVER. It's a action game about hover boarding robots! We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as…
Hey all, I'm making this environment using Unity3D. There are a lot of cool Unity mobile game and I think it would be cool to make an environment for a mobile game. This isn't the first time I've used Unity but it's the first time I've used it to create a sexy environment. I'm kind of inspired by games like Metal Gear on…
Hi everyone. Me and friend of mine are trying to create a game and I was looking around for general breakdowns of what to do first, what not to do etc. I've found that gamasutra is a great resource and also googled around for some articles, blogs. Looked on udk and unity3d boards, but its mostly technical discussions…
Hello there, I'm Gabriel Priske. I recently finished my 1st full length indie title "Incursio" and have been working towards a job as a 3D artist at HumanHead studios. Anyway, Im posting this in hopes of recruiting a talented programmer to the Color development team! Color is an online unity3D arena game with a simple but…
Hi! I am building a game level with Cambodia temple style, and now I am at planing stage about saving texture space so much as possible. For example the stone wall at the temple, I am planing to use same diffuse seamless texture to make a (seamless model) and (no seamless model - with nudged edges). But problem comes, when…
Hi
everyone, I hope you guys can help me out. I’m right now in the planning of a retro 3D
game made in Unity3d and I’m having some headache with the 3D-models. I want to
include a “playstation 1”/ 3D retro art style with pixelated textures on the
models and environment. But I’m struggling with these kind of pixel textures…
So I'm in the final stages of launching my GearVR game using Unity3d (4.6.3). There's a few art assets I need replaced/redone -- one of them is my skydome. I'm using the second Skydome in this asset: https://www.assetstore.unity3d.com/en/#!/content/4042 (If you look at the images, it's the 2nd one with the reddish sky and…
hi there! i managed to get my first title into google play today! whehee, eventhough i work in the industry for a few years now, this was my first self produced game. i started the thing around mid january to proof my coding skills, i used unity3d with boo for the whole project (i should have used c#, but i was much more…