Hello Polycount!
Me and my friend formed a small game company:
ODDROK about a month ago, here is our first game:
POWER HOVER. It's a action game about hover boarding robots!
We are almost done with the game(submitting to app store as we speak, so to speak) so I think It's about time to share something on the Polycount as well, as I regularly lurk the forums and was more active few years back.
Here's a short game play preview:
https://www.youtube.com/watch?v=NZYENPm8BV8 Game has this pseudo-low-poly look, I'm quite happy how it turned out. The idea was to
create interesting and stylish look that could be pulled off by
our one-man(me) graphics team. Result is this texture-less low poly style. Basically everything you see in the game is mapped on to a single 32x32 pixel texture, full of different color pixels, this enabled me to do assets quickly and it gave the game consistent and pretty cool art style.
Game is running on Unity3D and it's a premium game(3.99) for iOS first, other platforms will follow shortly.
What do you think?
Few shots:
UPDATE:
GAME GOT GREENLIT!check out Store page, game is coming out 10th january 2017!
Replies
close up of the yellow upper part showing ugly&fast uv mapping to it's finest detail
Here's the final trailer of the game:
https://www.youtube.com/watch?v=NHUDlZ9sgJQ
now we start to prepare the next update. I've got plenty nice level ideas that didn't make it to the launch version.
We are looking at other platforms, but as we are a small studio we focus on getting iOS version out first. I'll keep you posted when there's more to tell, probably pretty soon. Unity is really handy for porting stuff.
Any specific you want to know? All in all really happy with Modo, I've been using it for several years after switching to it from Lightwave. For this project I'm still using Modo 6.01 (maybe I get to upgrade if the studio doesn't go belly up.)
https://itunes.apple.com/app/id1034773723
Your personal hoverboard experience awaits, just insert measly 3.99$/€ and you're good to go!
https://play.google.com/store/apps/details?id=com.oddrok.powerhover
Here's the link to webGL page: http://www.oddrok.com/promo/
If you can't get it working: Looks Like this:
https://www.youtube.com/watch?v=gXIxAlqMxeA
Few shots:
Google Play Link.
appStore link
Anyways, we are now trying to bring it to Steam via Greenlight. The game looks really nice on HD resolutions, full AA and 60fps. Playing the game with proper controller is pretty cool as well
If you have time, check out the Greenlight page and leave a vote, thank you
http://steamcommunity.com/sharedfiles/filedetails/?id=784086184
We also made punch of new levels:
Here is the Steam Store Page.
http://store.steampowered.com//app/559960
GAME IS OUT! GAME IS OUT! GAME IS OUT! GAME IS OUT! GAME IS OUT! GAME IS OUT!