Hey Guys! I'm currently studying DAE (Digital Arts & Entertainment) in Belgium and have been doing 3D for about 2 months now. I'll be posting regular updates on here of my work but I am hoping to get feedback as we don't actually get an awful lot as part of my course! Thanks guys, enjoy!…
https://ce0173li.webitrent.com/ce0173li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=6855940FMW&WVID=71870904bp&LANG=USA The School of Design and Informatics are looking for an Animation Lecturer to join the Division of Games and Arts. We've been delivering games related degrees for 20 years and are listed in the…
Hi, I am starting a new project - Wood Road - based on photogrammetry technique. First raw tests of 3d scanned road and some oak leaves. Road is 680 triangles with albedo and normal map, leaves are on a single plane with albedo and normla map.
Current: Hey guys, with all the talk on here lately of students needing to post and get feedback, I thought it'd be good to start posting here more. I'm doing an environment based on a concept by James Paick. Concept: http://cghub.com/images/view/681349/ His website: http://www.scribblepadstudios.com/home.htm Reference…
Hello everyone! Here is a recent environment that I worked on My job was to match the concept when modeling in 3D also for perspective and asset placements using the image plane option in maya then, texture and light the scene. There's a break down that shows the process here: http://cghub.com/images/view/683495/ If you…
Hello, well I have a skylake i7 6700k with water cooling at 4.5ghz, 32gb ram ddr4, samsung evo pro 850 ssd and a gtx 680 tri-slot edition. I have a really weird problem with Marmoset Toolbag. Every time I power on my pc marmoset runs fine, if I wake it from sleep though it is really really slow on 30k meshes with 4…
I build this realtime project in about 2 month. Its a commercial center located in tehran. Its full HDR. Including 16bit float lightmap. The result is correct tonemapping. Game engine: Quest3d Model: Maya Texture: Photoshop Render engine for lightmap baking: Turtle EXE…
hello, i´ve maya 8.0 license and a gforce 6800go graphics card, i´ve seen that there is a button in the maya viewport (lighting -> shadows) and i think is for activating shadows in real time, i´ve activated it but nothing happens is my card not supported? or do i´ve to do something especial to my scene? thanks
Okay so I'm making some large terrain but I think there are some problems with my workflow because I'm at a bit of a halt. I need some advice. I start by creating some rough terrain in World Machine http://prntscr.com/682rgq Then I bring it in to MudBox to clean up http://prntscr.com/6828a9 Then I want to bring it back in…