My System consists of a 512Mb GTS250,8Gb System Ram and an i7 3930k and DX79TO motherboard. I want to know if this would be enough to use softwares like Maya,Max,Aftereffects and other similar video editing softwares on a 2560x1440 monitor like the HP U2713H and U2713HM or the Hp ZR2740w v2(still deciding which one to…
My System consists of a 512Mb GTS250,8Gb System Ram and an i7 3930k and DX79TO motherboard. I want to know if this would be enough to use softwares like Maya,Max,Aftereffects and other similar video editing softwares on a 2560x1440 monitor like the HP U2713H and U2713HM or the Hp ZR2740w v2(still deciding which one to…
Hi all, ok this is real mind bender or i did something wrong. ok here is the problem 1280-768=512 then you divide 512 / 2 = 256 Now the issue with the given numbers im having is I have one large cylinder floor with diameter of 1280, on top of it I have another cylinder floor with 768 diameter. After aligning the 768…
Hi, I started modeling about two years ago. I never really got in to texturing, but I started doing that now. Here's my glock. 784 triangles, 512*512 texture map, this model is for a first person shooter (q3 engine based), I'm really looking for some constructive critism so I can improve.
still working on a game with friends, and since discovering the love of my life (unity 3d) i've been doing alot of experiments on art style, and just the ins and outs of unity. The whole game wont be wow'ish, as im not a fan of most of the player and monster graphics in the game, i'll probably go for a hand painted look…
Working on completing a 3d model that I will use to create a little game in Unity. Can be viewed in unity web player at: http://jonathanjconley.com/ --CURRENTLY DOWN - will be fixed tonight after work. The entire thing is made from 3 meshes: the field mesh, the tower, and then the wooden stands section. I took the edge of…
If you're not sure what I'm talking about - http://en.wikipedia.org/wiki/Texture_atlas Was wondering if using this method is the best method for using textures in next gen games? I was reading some stuff on the Unity forums today and they recommend you combine all your small textures into one big texture atlas or…
Are you a student looking to strengthen your portfolio? An experienced artist looking to be involved in an active and unique project? The Legions: Overdrive team is currently seeking a Texture Artist to work with our existing Art Team. Legions: Overdrive is a non-profit, community driven first-person shooter based off the…
Hi guys. I've been working on some rolling stock for a train sim and I started thinking about the truck and wheel textures. The dev docs suggest something along the lines of a single 512 texture for the trucks and wheels. In turn, I started thinking about using a 1k texture with 4 different truck and wheel set textures.…
Hello Polycount, I'm new so I hope Im doing all this correctly. I love character design, but I suck at textures and was hoping for some advice on how to do this one. This is a character I've designed as a Uni assignment for a boss for a Ratchet & Clank game, the deadlines passed and its taking ages to receive feedback, so…