Here are some quick renders of an unlockable character from Mercenaries. I had to model this guy to the same skeleton as the main characters, so you will notice some odd proportions compared to Harrison Ford but I tried to keep it as close as possible within those constraints. The textures are 512x512 for the body, 256x256…
Hey guys, first post here! :) Started out as environment artist, but I want to expand my artistic skills into the character department as well. My main reason for posting here is to receive feedback, so that would be nice! I've drawn a concept of my own character, influenced mainly by games like the Legend of Zelda and the…
Finished this piece recently: https://www.youtube.com/watch?v=bEhS0J_-V2w I tried focusing on really capturing the essence of my gathered reference images and the historical setting. Screens: Let me know what you think!
Hello all! Another concept vehicle that I had in mind for a while is the Mercury Cruiser, which is a light speeder vehicle used for quick transit. Sometime in the future I plan on texturing, animate, and composite this vehicle, but for now please C&C and enjoy! Concept and Modeling of the Mercury Cruiser
I'm seeking some advice from those of you who have done a significant amount of contract work. I may have an opportunity to compete in the creation of a logo for a small university as one of several venders. The contract I would have to agree to basically says I'd need to create a minimum number of icons, fonts, and…
Something I've been working on for a while now in my spare time. Still want to add some things, but would like to get this out there for some feedback now. Please let me know of any thoughts on anything. It's based on the real life Mercer Street in NY, though there aren't any vacant lots on it that I know of. It's one of…
This is a new character I'm working on. To start I decided to create the base body. This is still very incomplete and is only emphasizing the major forms and silhouette but I think it is important to make sure this part is right before progressing. If possible I could really use some advice to improve.
Hey there. Deuces Mcgee here; and I'm looking for people in the line of modeling, texturing and rigging modular game models. I've been using Unity for roughly 2 years as a coder and am confident enough to start building prefabs for the market. I'm familiar with 3d modeling formats and have dabbled on and off in blender for…