Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…
Hey guys, I'm a long time Silo user, and generally a fan of Maya style navigation and selections. I've had a long interest in Blender but was unusable for me out of the box. Pretty much about the time it got DynamicTopology (Dyntopo) Sculpting is when I got a hold of a custom setup that brought some sanity to the whole…
I've been trying to decide which of the two programs would be better for use with real time rendering for creating animated shorts and films, Blender or Unreal Engine 4? My goal is just to start learning how to animate, but I'm on a budget and don't have a high capacity computer for complex rendering, so I need to start…
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
I've more or less forgotten how to make models. It's been two years since I last make one, and it was made in 3DS Max that I shouldn't really have been able to obtain. I've got an issue with a Storybook game which only accepts already Rendered images. Since I've taken advantage of nearly every Store Freebie in the last 5…
Blender 3D Game Animator Consulting I am looking for an experienced Game Animator with a couple years experience in the game industry. Blender is required. I am looking for someone who has a deep understanding about work flow and how to properly set up and organize animations, names, and pipeline. I am looking for someone…
Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times…
Hi! Together with a friend I created a guide on how to easily adapt the navigation from Max to Blender. he tutorial includes changing the camera navigation, selecting (shift to ctrl) and many other things. Does not interfere with Blender's shortcuts! Allows you to use pivots when modeling. I worked for Max myself for many…