so i've been scouring the net for a solution to my problem with no avail
i am working on a TF2 model, just about done besides the facial animations
so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV
i use smdtools 1.7 and blender 2.66
here is the code for flexes
$model "spy" "raptor_flexes.smd" {
flexfile "raptor_flexes.vta" {
flex "WQ" frame 1
flex "rapchin" frame 2
}
flexcontroller WQ WQ "range" 0.000 1.000
flexcontroller rapchin rapchin "range" 0.000 1.000
%WQ = WQ
%rapchin = rapchin
}
i followed some steps for smdtools in order to make a flex animation for models
first i created shapekeys basis,shape 1,shape 2
i went to the dopesheet (shapekey editor) and added the appropriate keyframes for the flex animations
setting shape 1 on frame 1 to 1.0
and setting shape 2 on frame 2 to 1.0 and shape 1 to 0.0 respectively
yet when i compile, the controllers are there but they don't do anything
am i missing a step here? or is it not working?
I've even went as far as saving this in a completely different blender file
i'm kinda lost now >.<
Replies
https://developer.valvesoftware.com/wiki/Flex_animation
Sounds like for a test, you'll need to make duplicates/dummies to cover the whole set.