Anybody know how to handle the action editor in Blender 3.0? Been trying to get a character walk cycle into Toolbag. I rerigged a rigify system to simple bones, animated a walk cycle and exported the simple rig and character meshes via fbx to Toolbag 4. The character imports facing a 45 degree direction at about 50 times too big with no animation. I then tried to reimport the fbx into Blender just to have a look. The orientation is the weird 45 deg and the ik chain bones come in at twice the size and the origin is 2 meters too high in the viewport. So I think 2 errors. The fbx exporter isnt behaving and the action editor has loads of very weirdly titled actions that when deleted screw up my animation. I also read somewhere that unlinked useless actions prevent the animation from being exported.
Any help with this really appreciated, plus I wish you a super Christmas!
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For anybody looking: open the Blender file view in the outliner and delete the unwanted actions from there.