I'm studying how to make seamless textures for a ground plane in Substance Designer. My reference - https://imgur.com/a/j2FhLKs So my question is about the placement of the pebbles. I want to be able to control pebble placement on each ground geo outside of Substance either by mask texture or vertex color. However, the…
Yozora: fixed and updated that on my server. It was just about displaying a image that explains for the first time how to drag macroscripts to the toolbar. It only happened to those with max versions below 2010. pepp0r: about to add a extra catch there, so that you wont have the crash, did you applied it to a non poly…
This is amazing: "I'm extremely passionate about not starving to death." --------------------------- Nvidia, made a lot after brainwashing everyone with the term, over and over, and over. Check out GamersNexus's videos about all of this, worth the watch and that 3 hour recent video about what's been going on with all of…
Well, I met my husband playing EQ and now I've got 3 kids, a mini-van and a large-ish house with a huge fenced back yard. It's all being provided for with the video game industry since I don't work. This guy could have made this video about any topic that he found himself addicted to. It could have been about the evils of…
So I need to whip up some buildings for a game and im drawing a blank on how i should go about doing it. i.e, for a building like this: I always hear it should be done with modular pieces, but which bits should be made modular?
Hello guys! It's my first ever post on polycount (yay, celebrate with me!) so I'm really sorry if I placed it in a wrong thread. [tl;dr : What programs should I learn at first, how to model, first learning basics of Maya, then thinking about UV/proper geometry/textures or everything at once? Any tutorials for…
So i was about to start a new project by modeling a p-40 warhawk.(which is an aircraft) Now with the current trends in games what do you guys feel would be a good tri or poly limit for a vehicle that is targeted at next generation production? Ive gotten mixed signals from people when i ask them.
Hi I finished work at zbrush and i brought to substance painter and then i got a problem about roughness map I want to make different roughness at scratches if i can make height map using normal map or other substance painter tool I will make roughness map but i don't know how make it ps i'm not good at english i hope you…