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Question about blending materials.

polycounter lvl 18
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Panupat polycounter lvl 18
I'm studying how to make seamless textures for  a ground plane in Substance Designer.


So my question is about the placement of the pebbles. I want to be able to control pebble placement on each ground geo outside of Substance either by mask texture or vertex color.  However, the transition, I want the pebbles to retain their shapes/outline instead of them blurring into the ground. In UE4 there seem to be a node specifically for this  but I need to do this in Maya/Redshift.

Any advise appreciate. Thanks everyone.

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