Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
thinsoldier: Its max 7 I found the time to work on this baby again. It ended up on about 4800 polies. First of all, i battled my fear of uvw unwrap, and i dont think it looks that bad. But then again, im a unwrap n00b. Then i imported the fucker to zbrush, and im doing the highpoly there. I tried to generate some wip…
Haven't Posted any WIPs on this forum before, in the past I more often frequent 3dbuzz and 3dtotal, however you guys seem helpful regarding larger projects and I've heard good things. Anyway: This personal project involves a character I made, just calling him SpiduhCup (rigged him already). The idea is to have a number of…
Hey guys, this is my final project of university. I have to do a research project and make a realistic character bust and get it in UDK. This is the sculpt so far, big WIP as it is. Coming along though. Having most trouble with the brow line. Middle age Caucasian male...Looking at (but not basing on) Harrison Ford/Nathan…
Hi, I'm Daniel Mjelde, and this is a collaboration project with Erik Henriksen. I'm a modeler and texture artist that hasn't posted much around these parts, but I've been knee deep in the Source engine since GoldSRC, and will be doing two model versions and texture work. Erik is a great artist that I've been following…
hello I am going to model a character in maya to learn everything about maya atm i have gathered lots of ref and started doing a concept in photoshop feel free to feedback, or point out possible problem zones for 3d rigging etc still workign on the conceptart, want to have most things blocked out keeping rig in mind 5000 -…
Regarding "whats so special about star citizen" line of thought... It's one of those projects that kind of defines crowd funding success. It represents a true departure from being disposable gunk at the bottom of the big publisher's shoe. It also redefined how community involvement and interaction can work with a game…
I am going to start a new project for over the winter break(even though I should be doing homework...) My fantastic girlfriend just got me an early present with my family, Marvelous Designer 7! Soooo I'm going to work on a high and low poly X-Wing pilot character that I think I will end up having rigged and put into VR…
Hey guyz! Here is my WIP of Spike Spiegel. I just wanted to create a model that looks like Spike, so any crits would be much appreciated. Here is one of the references along with what I've done so far. Mostly just blocking in shapes and getting proportions right. (This is only the 2ndish character I've done, so general…