hello
I am going to model a character in maya to learn everything about maya
atm i have gathered lots of ref and started doing a concept in photoshop
feel free to feedback, or point out possible problem zones for 3d rigging etc
still workign on the conceptart, want to have most things blocked out keeping rig in mind
5000 - 20000 triangles (may vary)
maximum texture resolution 1 x 2048x2048 (df, spc/gloss, nrm, opacity)
props can be seperate
Deadline 2013-11-29
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Anyway, consider me subscribed
now blocking out shapes in maya
i ll probably subD model the whole thing in maya