I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big pipe walls, and the ceiling ( right now it's the same texture as the floor), in general maybe just fix color that are too harsh
I think a few textures are missing, and I'm wondering what objects I could add, or remove.
My main reference was the game Mirror's Edge. The game is very clean and polished, but I felt like doing a more realistic version of it (like the tags and dirt) Right now my main concern is adding more decals and reworking some of the textures, and fix floating objects.... I've done two lights (also wip) one day and night, but as you can see i'm having a bit more difficulties with the night!
by the way the screens are straight from unreal with medium lighting built.