Hi everyone!
I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big pipe walls, and the ceiling ( right now it's the same texture as the floor), in general maybe just fix color that are too harsh
I think a few textures are missing, and I'm wondering what objects I could add, or remove.
My main reference was the game Mirror's Edge. The game is very clean and polished, but I felt like doing a more realistic version of it (like the tags and dirt) Right now my main concern is adding more decals and reworking some of the textures, and fix floating objects.... I've done two lights (also wip) one day and night, but as you can see i'm having a bit more difficulties with the night!
by the way the screens are straight from unreal with medium lighting built.
Replies
Thanks a lot! The brick pattern wasn't there originally. I learned about details texturing recently and combined the original normal map of the tile with a normal map of a brick wall. I'm gonna choose another one. Composition isn't my strong suit, i'm gonna check out the video. I agree the colors seems to be a bit all over the place. Below is a screenshot I did in the game. Color seems to be much stronger and simple
I've put an old screenshot in photoshop (below) and tried to see how I could make it more mirror edge with the color. It was especially removing colors and try to go with one main strong color (in this case I think orange) I've also changed the white wall texture by removing dirts and make it more cleans. I also now think the decals aren't really fitting in.. eh..
If you havent already i suggest checking out unreal lighting academy learning course. Also a lot of tips and tricks about light baking can be found in archviz courses or tutorials.
Regarding resolution there is pixelation near the window shades so im guessing you can still crank it up a bit for such a small scene.
Update! Decided to go with two colors, and went full decals lol. Everything is on low here, preview lighting build and no post process. I'm gonna see if I can add a few more decals, maybe trash/debris, check some texture, then finish the lighting and post process. I'm looking for a cloud render or render farm type website I could use for my render as my pc can't handle more than high build