You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture…
I've been watching a butt load of tutorials on SD/SP recently and It's raised some alarms the moment I started understanding the workflow and theory to how you use SD... So my most recent model which I had decided to use with SD has shared UVs for optimized texture space... In order to use SD would that mean I'd have to…
EDIT: I only just now noticed this forum is reserved for video game art. I apologize. Feel free to close the thread if necessary. I'm making a push to improve my 3D skills and portfolio. Aim is to eventually get proficient enough to get into an animation studio, as I'm completely hyped on the stuff I just saw in Minions…
Hope this is the right forum! I'm looking for feedback positive or negative! I'm a 3D character artist, I've been working in the video games industry for 3 years now. I've worked for smaller studios and freelance but would like to move to a larger AAA studio. Most of my professional work has fallen under NDA so I am unable…
Hello to everyone! This is my first post on this forum, so please don’t judge strictly) I want to share with you my first really big work! All job in this video was done by one person(me)! Everything created in Maya (modeling, texturing, animation). UV mapping was done in the UV Layout. I used just a few textures, this was…
so i have this asset i brought into udk: and that's before it had the lighting built. i approached making that entire asset into one lightmap and it was imported as one object but that didnt come out so good. so i had 2 separate objects with their own lightmap layout and built the light map to get this: i deleted one of…
I've noticed games like Unreal and Gears of War have amazing texture resolution for each of their meshes, and I recently heard of a process that would allow up to a 12K map, be compressed down to a 1K map to contain all of those high resolution details while having a usable map size through dds file format. Is this…
Hey everyone, I modelled a dragon in maya, but when I started to cut the seems for the UV, I noticed that there where already some seems. But the problem was that i wasn't able to sew the seems, so I imported the model as a fbx into blender for sewing the seems. After that I imported the dragon back to maya and everything…
So Ive been looking for a way to improve my characters eyes and fix that dead-eye stare. They are just so fake looking and have GOT to go. Ive been looking for some help and tutorials but they all focus on high poly modeling, never concerned about UV layouts or how to apply any of these techniques for games. I want to try…
Hi Everyone Here is my first UDK scene that I am working on, it is still very much a WiP, and I'm looking for as much crit as possible while developing this, so rip it to shreds if you have too :p , i'll use the thread as a development log of sorts :) So firstly here is a screen to where I am at currently As you can see…