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12K Maps?

I've noticed games like Unreal and Gears of War have amazing texture resolution for each of their meshes, and I recently heard of a process that would allow up to a 12K map, be compressed down to a 1K map to contain all of those high resolution details while having a usable map size through dds file format. Is this possible to do? And if so how is it done? Can you have really big maps then scale them down without losing any detail? I am really curious to figure this out to further push the textures of my characters.

A few examples of image maps and texture layout that show an extreme amount of detail that I am trying to achieve:

http://www.gameartisans.org/contest...als_1_2711.html

http://www.gameartisans.org/contest...als_1_4588.html

Any help would greatly appreciated! Thanks in advance!!

-Menty

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