Hi Everyone
Here is my first UDK scene that I am working on, it is still very much a WiP, and I'm looking for as much crit as possible while developing this, so rip it to shreds if you have too
, i'll use the thread as a development log of sorts
So firstly here is a screen to where I am at currently
As you can see its still pretty bare, the idea here was to just have a rough idea for composition and layout. the skydome is currently epic's and I will be changing soon, the same goes for the water which is just a placeholder.
Things to add:
- Foliage/rocks etc
- Clouds
- A ruined temple of sorts on the back terrain
- A better lighting system
After they are in I will see where I go from there. Im currently working on this so ill post updates as I go.
Cheers
Most recent wip
Replies
Im thinking of putting a bridge that connects the two paths and put the water a little bit lower. Ill have a look at moving the sun to either the let and right as well.
Keep it up !
Also maybe try to have your sun somewhere on the side. It takes too much attention by being a huge bright spot in the middle of the image.
I've decided to take the scene in a different direction, instead of having some sort of river it will now be a stone path leading to either ruins of some sort, or a cave, I'm maybe looking at changing the lighting completly from this sunset to night time with light coming from the ruins/cave and torches scattered around the place, also having some low ground fog to give it a creepy eary feel.
Not much has changed tonight as I just moved a few things around to get a better feel for it, i also modelled a quick stone.
as always, any crit is very welcome
Stay tuned
So I modelled some cogs for my scene, I'm not sure if I like the large one in the background though
@Serp yeah I know what you mean about the rocks, I've changed them a bit so see what you think now.
Just positioned some more things around the scene for the moment, still unsure where I want to put a cave, thinking on having it on the left now rather than at the end of the path. Removed the old lighting as well as it was annoying me
does anyone know of any good tutorials on lighting night scenes in udk as well? I'm still fairly new to udk so most things will help
Most textures are still all a wip, especially the cogs.
Im also having some issues with my skybox, I created it following the 3D motive tutorial, but it just goes black when there are any lights. When the "unlit" mode is selected in udk it shows fine. I've tried to fix it by looking at the settings on epics skyboxes and altering mine, but it hasnt seemed to help. anyone have any ideas?
as always, crit is always welcome
You should put a dominant directional light in there for some ambient light to show off the scene. Get a height fog actor too and mess with the settings to get some clearer depth.
Also, I would put a light source like a lamp or something or other on the right by the trees and cog to balance out the brightness on the left of the screen.
Cya dude!
also the skybox issue was just resolved, had to change my material to unlit and put the texture in the emmisive channel too
With yours it just seems like you've got a cave and some other expected terrain stuff like trees and rocks, but then you've got some random gears there.
Maybe also thing about doing some mountains behind those trees or something. Just to give a bit of depth.
hope that helped.
I'm looking to change the skydome as well because im not happy with it at the moment, and the cogs still need to have there textures finished
I might acctually take them all out apart from the ones close to the cave to see how it looks