Hello everyone! My name is Sharon. I've been a lurker on Polycount for a while and I'm finally coming out from my lurking space! I've been learning 3D and game design for the past two years at AIE. This is a portofolio piece I've been working on for quite a while now and I need a lot of advice! I need more practice on…
Sperasoft is looking
for Senior 3D Character Artist (Krakow/Poland) + Relocation Support Location: Krakow, Poland Relocation and accommodation support provided. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are
currently looking for talented 3D Character Artist to join one of 20 live
projects…
Hi, I wanted to show my final year project to get some criticism on it and every advice I can get to improve it. I have less than 1 month to finish it + making a real lowpoly version to run on a psp, here is a Ps3 version. The basic of the exam is reproduce a warhammer mini map and add stuff on it to get our own concept.…
Hi Polycounters, I've been working away on this scene for far too long now and am looking for some feedback and critique as I finish it off. I've built an environment that is based upon Games Workshops' "Cities of Death" model kit in UE4 I initially intended to build just one of the buildings, but it has grown into a…
HI , I would like to know about the scale factor in zbrush , for my 3D character's dimention size. I am finishing my 3D character ready to start the retopo...process . I would like to make retopology in another package, Maya. what's happen if my character has more than 60 meters tall ? could be possible ? ( should I suffer…
hey guys ive got a model a lowpoly basemesh i have been working on in maya thats mapped up and ready for textureing, issue i have run into is that i have my map on two seperate uv spaces +,+ and -,+ when i bring the .obj into zbrush and select the uv group i want mapped it draws the map for both sides anyways with terrible…
Holla all. When textureing and baking, is it worth it to add polygons to a repeating wall, this way to bump out the normal that would otherwise be flat if viewed from the side( two left side)? you know, matching the highPoly mesh more better. Or would it just be better to leave it one flat plane (far right image.) Iam also…
Hello Polycount! I am a 3d artist specializing in lowpoly handpainted character models and assets, and I'm looking to devote myself to your project! I am able to do a variety of styles, from stylized to realistic to cartoon, and can work from minimal concept art to create characters to match your vision if you lack a…
Ok so this has bugged me for a while but what is the standard procedure for making openable mouths? as far as I can tell there would be several different ways: 1 sculpt it in the closed position and then cut it open when doing the lowpoly, and manually blend the lips with the mouth area on the normal map 2 make sure your…
Hello all Im here to share with you guys this study that I've made in my lunch time during the month of January. I was aiming to go further with an old doodle, focusing on high frequency modeling details and texturing. So I was a little lazy with the lowpoly mesh :poly136: . So here it goes: Rendered with Xoliul's Viewport…