HI , I would like to know about the scale factor in zbrush , for my 3D character's dimention size.
I am finishing my 3D character ready to start the retopo...process . I would like to make retopology in another package, Maya.
what's happen if my character has more than 60 meters tall ? could be possible ? ( should I suffer problems for baking external , such as Xnormal , XX - software) ? .
Should I scale both meshes (High poly and lowpoly ) , to resize them external ? in Maya or whatever ? and then baking the maps....
Should I forget about the scale in zbrush (for rendering or 3D character presentation) ? and starting to retopology in my 3D package, and when I feel ready to bake the maps , resize my model?
thx.
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Cheers