Is Modo the only good renderer with rounded edges. Is it the only viable renderer that allows the Technique that Torfrick uses? Both for Highpoly rendering and optionally also lowpoly baking. Other render engines also have rounded corner shaders, but they all seem to have shading problems. Corona has dark edges and the…
Just finished the highpoly model after sitting on this model/scan for over a year. Figured it would be a great way to start experimenting with UE5 and Nanite, and seeing if I can texture a high poly model and have that bake down to the lowpoly, kinda do 2 work flows at once and compare. Highpoly is mostly done, need to…
Hi! I agree, if creating characters for games/real-time is the goal, best show you can do all steps involved (and have the discipline for it) - from highpoly to deforming lowpoly in engine. You don't want to be stuck in sculpting stage. Another thing I imagine would be good is to demonstrate the ability to translate…
click for wires been cranking these out to try some stuff with modeling + baking otherwise current-gen stuff for a lower spec than usual, and to try some scripted hotkeys as described here and to focus on speed in general. each one was averaging about 3 hours for hp through bake which is fairly good. i wasnt sharing parts…
I had a question about my workflow I was hoping someone could either telle me if Im going in the right direction or not. I am building a spaceship corridor. Here is my suspected method 1. make lowpoly corrider and walking planks. 2.Clone that and start building the high poly corridor along with greebling 3. Once the high…
im planning to retope one of my models and was wondering how would you do it? would you have the shoulder plates be it's own separate mesh? would you retopologized the shoulder plates to have it the suit and shoulder plate made of 1 mesh in the topology? Would you have the skin mesh and body mesh be retopologized into one…
This is the work of the last half year. Was working on it form time to time and now I have to put it online.. to call it finished somehow.. at least the art-material I´m not posting every picture.. mainly bc i´ve already posted them here.. if someone hasn´t seen them yet or wants to look at them again I´ll provide the…
Hi I'm currently doing the lowpoly version of a model i've made and for that i'm using the 3ds max Graphite tools a lot. As many people knows, doing this is very tedious and repetitive work (relaxing nonetheless, its like meditation). I'm currently trying to improve my speed, and for that i need a new set of hotkeys. The…
Sry I couldn't come up with better title and my question is noobish: So i saw a tutorial some time ago, couldn't find it now, but it was about making a game environment model. In that tutorial small/high poly details (like panels) were not put on the lowpoly model, but vere created separately on a plane and then they were…
Hey All, So Ive been working on this on and off lately. Ive been doing so much environment work and Hardsurface stuff these last few years that I really havent done much organic stuff asside from the occasional ruin/Tree. So I found this funny concept online (no idea who drew it , was in a random forum thread) And I…