Is Modo the only good renderer with rounded edges. Is it the only viable renderer that allows the Technique that Torfrick uses? Both for Highpoly rendering and optionally also lowpoly baking.
Other render engines also have rounded corner shaders, but they all seem to have shading problems. Corona has dark edges and the result is not very good. Octane and Keyshot also have problems because they seem to be geometry based. Octane update 3.1 is said to have a better implementation but is not released yet. Does anyone know which render engine has the best/useable rounded edge shader? (Preferably for 3dsmax)
Example of Corona 1.7 RC8 rounded corner shader
Modo
Modo Torfrick
Torfrick Videos:
https://www.youtube.com/watch?v=qhPzuWui0ro&t=16109s
Replies
https://i.imgur.com/4gCWzGj.png
https://i.imgur.com/cWZZNOl.png
See this build here :
http://polycount.com/discussion/comment/2570285/#Comment_2570285
If you compare Corona to Modo, then Corona is almost unusable due to the dark edge shader problems. Of course, mode also has shader issues, but it's a lot better.
http://polycount.com/discussion/71995/tip-zero-effort-beveling-for-normal-maps#latest
http://polycount.com/discussion/146280/smooth-edge-shading-legitimate-technique/p2
Hopefully soon we will see this effect as an OSL shader in Max. Blender has an OSL shader to do this since 2014. I left the code for it on a recent thread at Adesk forums for Mads. He was already playing around with a first attempt at setting up this effect in Arnold using a curvature mix map. Here is the thread: https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/round-corners-don-t-render/m-p/7955926/highlight/false#M31159
Blender 2.8 has it natively and it looks to be the best implementation so far. It bakes down nicely in comparison to Modo. With Modo suffering from terrible shading issues when rendered(which are obviously baked to the NM too) I extensively tested baking down in Modo a few weeks back and found those horrible 90degree shading splits to be so bad as to give up on it.
Here's a good comparison video of a Modo Vs Blender rounded edges shader bakeoff. It's in Russian(I'm sure) but the results speak for themselves.
https://www.youtube.com/watch?v=0D5ga2f1Gqo&t=1s&index=1&list=LLc7Tx06aR3stTnx_bR91Npg
Another option I recently tested was using this custom Chamfer node in substance designer. The results weren't too bad and it is easy to set up:
https://www.youtube.com/watch?v=2V3IRKya-AQ&t=4s
Gonna give Vray for Maya a try. Can you point me to some documentation / tutorials for baking the rounded edge shader to a texture with Vray?
https://docs.chaosgroup.com/display/VRAY3MAYA/Texture+Baking
https://polycount.com/discussion/comment/2641630/#Comment_2641630
I just wish Max added this, now with their OSL stuff...