Oh, I've tried both Maya, Max, Blender as well as Modo :) The quality of my other stuff doesn't compare to the stuff in this forum though. So I was just hoping to show something different instead of something amazing. But yea.. I know the default 3d packages.. my sense of form and design is just very shabby.. and Im trying…
Adam, Solar: Max Help -> Search -> Walkthrough Navigation. The section on "Using Walkthrough Navigation" explains what it is for you Adam, is it really so hard to just press F1 and type one word? Gordon: I'm pretty sure you can change the "step size" increment ( [ and ] keys by default) when in Walkthrough mode, so you…
Oh, nevermind that ,it is OK :) A more perfect solution is to rework the action so it uses a clean black and white render of the UVs as a base for the layer masks. Such texture could be easily created using TexTools Another possible solution is to add a layer style with "inner glow" set to the default normal map color…
Looks like you can download it here. An explanation why it wasn't included in the install. https://pixologic.com/zbrush/downloadcenter/zplugins/ The plugins listed below are not included in the default initialization of ZBrush 2021. These plugins have had limited testing and could contain potential bugs. Please save your…
For some reason, by default, the color for UV shells that are pinned in the UV Editor in Maya is bright sky blue with the wireframe also being bright blue. It's extremely hard on the eyes to see this wireframe because it's blue on blue. Anyone know how to change that bright blue color of the pinned UV mesh? I'd even settle…
So I created a mesh, made the appropriate LOD levels: fire_hydrant_LOD0 fire_hydrant_LOD1 fire_hydrant_LOD2 fire_hydrant_LOD3 I've loaded the FBX back into Unity and i behaves as I expect. Yet the distances are not preferred. Adjusting the distance sliders does indeed work great on the asset. Yet I want to change the…
Hi Here is my ten cents for helper apps. AltDrag is a tool that gives windows users UNIX way of manipulating windows and dialogs. https://stefansundin.github.io/altdrag/ It might take some time to get used to it but it is a lifesaver sometimes. With altDrag you can also change sizes of some dialogs etc that windows doesn't…
Hi, Just a quick question on scale. My character is currently 16 cm real world height according to Scale Master (pic). The zbrush default demo man tool is 167cm tall. My question - is it better to always use real world scale for rendering in maya/ is my character too small and should be sized up accordingly? I also ask…
I understand the reasoning behind including the maps within the Substance Painter File. But With 4k texturing the file size increases rapidly to 1GB. Saving multiple versions uses unnecessary disk space because the unchanged base maps are saved each time. There really should be an option to link the externally imported or…
It is still very much a work in progress, the materials are all pretty much placeholder. The foreground is... well, just a BSP platform with default material at the height you see in this image. In the image you see I was trying to go for a late day, very smoggy polluted feel to the atmosphere. My dirty little secret is…