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Unity LOD's - a few questions.

polycounter
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pixelpatron polycounter
So I created a mesh, made the appropriate LOD levels:

fire_hydrant_LOD0
fire_hydrant_LOD1
fire_hydrant_LOD2
fire_hydrant_LOD3

I've loaded the FBX back into Unity and i behaves as I expect. Yet the distances are not preferred. Adjusting the distance sliders does indeed work great on the asset. Yet I want to change the distances globally on a TON of assets. Multiple object editing is not supported.


(these adjust fine, and behave as expected.....yet.....

How would I get the updated LOD distances on all of my assets? Is there a global setting somewhere or a default I can set?

Thanks.


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