Hi all! I had an assignment to create a 3D environment, modelling in Maya and using UDK to assemble and light the scene. Some of the main focuses was to learn making modular parts and using hard-surface modelling. I also used this opportunity to paint all textures by myself, which I wouldn't waste time on in a group…
Hey Guys Im in the process of making this Space Wolves Cathedral from Warhammer 40,000 and wanted to get some critiques before i went further Not completely finished and haven't put in lighting, the shading you see is baked in ambient occlusion. im going to add a wolf pelt to break up the modularity of the chair and steps,…
Hello there, I'm a Game Development student @ Digital Arts & Entertainment in Belgium. For one of our courses we have to make a finished level for unreal tournament, preferably in a sci-fi modular style. I started working on a blockout and already tried to define a style for my sci fi panels based on existing art. I'm not…
Hi, So this is my first proper post so I thought I'd introduce myself with a Uni project that I'm working on right now. It's a WIP modular swimming pool scene using Maya and UDK. Everything is fairly low poly (sub 500) I'm very impressed by the work I've seen posted here so far so I'm fully expecting a lot of faults to be…
Hello i have a problem.I made a mesh for UDK and its way to big.I have a 16X16 segment grid.I want the mesh to snap the grid while scale it down so it maintain its ratio if you guys know what i mean? I cant figure out how to scale the damn mesh down,it always ends up outside the grid with no precision at all.I can do this…
Hey guys, My hand painted texturing leaves alot to be desired, and i could use some more practice in UDK - so i figured i'd kill two birds and do the splash damage environment art test (2012 edition). Being relatively new to game environments i'm also trying to wrap my head around modular assets and design. Would…
Hi all! I've made this small and modular environment and thought I would share it with you guys! Before this I was busy sculpting rocks so I wanted to take my mind off that and just make something totally different. I also wanted to learn how to use the Quixel SUITE, especially DDO. I started off from this concept art and…
I've worked on this modular walkway set for a few days now, it consists of one large texture atlas containing all parts needed to make something like what's pictured below, what i've been doing today has pretty much been constructing pieces from other parts that can come in handy. The scene obviously looks quite…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…