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[UE4] Space station

polycounter lvl 5
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Andre.Jonsson polycounter lvl 5
Hi all!

I've made this small and modular environment and thought I would share it with you guys! Before this I was busy sculpting rocks so I wanted to take my mind off that and just make something totally different.

I also wanted to learn how to use the Quixel SUITE, especially DDO.

I started off from this concept art and built from there.

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Detailed lighting with normal maps:

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If you have any questions or thoughts, good or bad, please share them. I'd love to hear all opinions on this.

Take care, hope you all are having a wonderful spring! =D

Replies

  • Carter
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    Carter polycounter lvl 12
    Hey just seen this with zero replies thought I would give some crit!

    The wear and scratches on the assets looks quite uniform with no clear idea of what's caused the damage to every surface - tone these down and increase them more on the corners of objects particularly on the bottom of those pillars, things could have been knocked and bumped into them

    Add some veeeery minor grunge to inner recesses it all looks uniformly quite dark on your assets some variation would be nice

    The box with the wire coming from it looks very basic for such a large commanding prop. Think I'm going mad but the shape looks super similar to an air compressor I have saved as reference add some stencilled text and warning labels to give a clearer idea of what it is.

    Add some softer shapes to break up the harsh angles - the classic Alien corridor is good inspiration with the soft fabric-like lozenge on the walls

    The hexagonal wire looks super flat and sharp if you chamfer each side and apply one smoothing group or whatever the equivalent is in Maya it should light alot nicer

    Anywho scene looks like it could really shine with some polish!
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