Hello
i have a problem.I made a mesh for UDK and its way to big.I have a 16X16 segment grid.I want the mesh to snap the grid while scale it down so it maintain its ratio if you guys know what i mean?
I cant figure out how to scale the damn mesh down,it always ends up outside the grid with no precision at all.I can do this manually but then i have to guess how high the mesh should be and in the end it doesn't fit with other modular pieces
i have made a picture of the problem if that helps?
![problemeo.jpg](http://img695.imageshack.us/img695/2783/problemeo.jpg)
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What I would do, is scale it by eye balling it as close as possible, then snap the verts to the grid in the corresponding viewports.
So there is not any precision tool for this?
The best should have been if the end vertices could snap the grid in both ends while
scaling the mesh down but i guess thats impossible in MAX!
Thanks for your help.i will try that!
+1 for this way.
But you do have to be careful, it does have the potential to cause a problem but if you're aware of it you can check and compensate for it.
If the vert you want to snap doesn't align with a FFD point and you snap the FFD box to the grid your mesh will be off grid.
FFD is set to the outermost bounding of the object. If you have ever worked with the selection bounding box on its kind of the same thing.
If there are off grid verts that hang over the on grid verts you could end up off grid if you move the off grid FFD box on grid, instead of the verts themselves.
If the FFD lands on the vert you want then all is good, but you might want to make sure rather than assume it's perfect. Either way you go it's a good idea to double check and make planar a few edges and verts before nudging things around.
This isn't so much of a problem with straight wall pieces but when you get into cliff faces where the tiling edge might have an irregular jagged edge it probably won't work so well.
They're all tools in the toolbox make sure to pick the best one for whatever you're working on at the moment!