I am a student studying animation is South Africa. I am currently working on texturing my first 3d character. Been working in Maya and dabbling a bit with Mudbox and Zbrush. The character is a space miner. My initial concept art for the character: Here is a screen grab of the wireframe, it had to be all quads: Some things…
New: http://www.vigville.com/test/ Old(now): http://www.vigville.com Rip it apart. Tear it to shreads and tell me how to build it up right. I have next to no HTML experince and I am using Image Ready to make the pages. I am vaugly aware there are better ways to construct the pages so any pointers would be GREAT! Also keep…
Sample: The
wind was picking up. It rattled through bronze-green wind chimes, looped
through wet grass, and whipped through a solitary figure’s silvery hair. She
sat on a mossy stone outside a dilapidated cabin – rotting planks and worn
stone masonry; beside her, the remnants of a claymore glowed and hummed with
the…
Hello everyone! I am currently working on a character based off a mafiosa character mixed with chinese motiffs. I am targetting her aesthetic towards stylized and flashy fighting games/hero shooter vibes, with Marvel Rivals as my art direction/goal. I am on the blockout stage so far, and would like some feedback on how is…
Hello guys ! I decided to sculpt Gideon from MTG for practice. I'll be posting some WIPs here along the process of his creation. Lets start with my major reference : His armor vary from art to art so I will probably combine elements to achieve a good result. I'm curently working full-time, so I'm creating this thead to…
Hey polycounters! I just wanted to post up my WIP for a personal project I am doing to help improve my modeling, sculpting and Substance Painter skills. I got my inspiration from a concept art I found in the Blizzard Art book. Here is my WIP:
Still practicing some outdoor environments! Huge Pokemon fan, so I decided to create some more realistic renditions of the areas in the Pokemon games. References: References Created by Drew 108 Current Progress: I automatically applied grass vegetation to anywhere with the "grass" terrain texture. I would manually place…
Hey everyone, So I'm pretty new to all this (Trying to learn through youtube tutorials lol) and I think I have the basic gist of it. Below I've attached a draft that's in it's really early stages, but I do hope to finish it and possibly improve with the help of everyone here. Anyways, I chose the AWP because of how simple…
LATEST UPDATE: More pictures over at www.simonjonasson.com ORIGINAL THREAD: Yo polycount. Started working on an Rk 62 yesterday since it looked really cool and I couldn't find too many people that had done it in 3d for games. My first real gun so C&C is extremely appreciated! :) Here's the currect state of the HP (ofc…
Working on modeling a couple low poly models for my upcoming construction props collection for Unreal Engine 4. I am trying to create many various textures on same model and vice versa for eliminating many draw calls. I'll post WIPs here so if you have any crits you are very welcome to post :) WIP update…