Working on modeling a couple low poly models for my upcoming construction props collection for Unreal Engine 4. I am trying to create many various textures on same model and vice versa for eliminating many draw calls. I'll post WIPs here so if you have any crits you are very welcome to post
WIP update
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Getting a construction pack on unreal MP is very hard. They have really high standards, lots of people have gotten denied from it so really push to make something excellent.
Secondly:
The texture on this is okay, The dirt feels repetitive and kind of just thrown on there. IE in the plastic road Barrier the Rain lines etc are repeating in every little dip and are very obvious that you just threw a generator to do that. Should put more thought into your textures to really bring them to life. IE consider beating them up a bit with dents or wrinkles in their white plastic wrapping instead of just throwing dirt on everything
first of all thank you for comment
For your first note: Do you have any experience or hints for publishing collections on UE4 MP? I know that they will not add everything however I have noticed that there is already some barrier collection (search: barriers), but It's quality is really terrible. I don't want to critique a work of someone who doesn't want it, however I am just surprised that there is something like this, if you say that they've got high standards
Second note: You are right about rain lines. Front holes are using same UV space for save place on the texture, so I shouldn't do it so visible. I am just not sure if I should do some dents or wrinkles as you say, because I want to create the most common objects which will be for player "invisible". I mean, I plan to create non specific models which I can place in larger quantities in the line.
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(sorry, for some reason I can't edit my post)
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